This co-optation and even remediation of an established chat client has me thinking about the reasons I’m looking forward to continuing to use Discord to run my D&D sessions, as well as some of the complicating factors of running a digital game that working with a platform like Discord could make much easier. ![]() The platform that we’re using, Discord, was originally designed for voice and text chat during video game multiplayer, but I feel that the ways in which Discord functions as a multi-channel chat client lend themselves infinitely well to writing with a group to create a story, particularly in the context of D&D. After Saturday night’s session I find myself reflecting on the means of play my friends and I have discovered quite by accident, one that lends itself surprisingly well to a multi-person digital tabletop game. I’ve written about the D&D games I’ve run before, and my thoughts on the benefits of running a game in a digital venue. The game lasted five hours, all of which I spent frantically typing into chat windows and consulting google docs, and by the end of the night I was exhausted, but satisfied, convinced that overall this, the conclusion of my game’s prologue, had gone well. ![]() This past Saturday night, after a long summer hiatus, I sat down at my desk with my dice and my computer and ran a session of my digital Dungeons and Dragons campaign, Shards of Aeridas.
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